Chained Echoes Review (2024)

Attempting to harness the nostalgia of past generations to craft a gaming experience that feels familiar yet new is a monumental task. Many developers have tried in recent years but few so rarely stack up. Though much of Matthias Linda's early development came from cutting his teeth on unfinished RPG Maker homages, roughly 4,600 people put their faith in the developer. His project raised €163,222 (about $174,219 as of this writing) for the promise of a pixelated JRPG that captures everything people love from the best the SNES and PlayStation era of the genre has to offer. Since the fundraising campaign for Chained Echoes wrapped up in May 2019, Linda and his assembled team have been toiling away to deliver on that promise, and now gamers finally see the fruits of that labor pay off.

After opening moments that are a clear homage to Square Enix's Chrono Trigger, players are drawn into a conflict on the continent of Valandis in the world of Eldrea. It is a land that has known little else but war among its three ruling nations for over a century, and one of the game's focal heroes, Glenn, is pitched into the center of the conflict. Unwittingly, the young man triggers a cataclysmic event that forever changes the course of the war and leaves him equally scarred from the countless lives he feels responsible for taking. Pressing further into the tale introduces other vital players in the game's events by controlling or bumping into them. Eventually, these heroes come together, filling out a broad roster and providing insights from all walks of life for players to explore. On the surface, Linda has created a seemingly straightforward tale that slots perfectly into the usual JRPG romps of the weak battling the strong and gods toying with the fates of mere mortals.

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However, Chained Echoes delves deeper, touching on very human elements - foibles and all - that could only result when gods-given magic, eternal beings, and story threads spanning lifetimes are mixed with political intrigue. And while hosting an extensive cast runs the risk of portraying paper-thin protagonists; thankfully, each gets its due course to explore their humanity, only lightly treading on the odd genre trope. They offer relatable struggles and joys on some level, be they an anthropomorphic goat or a red-haired, free-spirited thief, contributing a lot of heart to the story's core. All of this takes place against an incredibly fascinating backdrop of outstanding world-building that players will delight in exploring. Despite the odd slip here and there in localization, Chained Echoes offers a compelling tale with expertly balanced pacing that draws players in with each chapter and, for the better, never quite lands as one might predict.

Beyond a story of substance, the game is designed with a lot of moving parts, but great care is evident in the well-crafted gameplay systems. As with any JRPG, combat is a vehicle for character progression, but Chained Echoes handles the turn-based mechanic with its own spin. In the beginning, it's the familiar lineup of PCs on one side and foes on the other, exchanging blows and whittling down HP. However, the Overdrive system offers an exciting push and pull to turn-based combat as each action moves the party towards a red danger zone or pulls them back into the green sweet spot, where skills cost less to use, characters take less damage, and deal more in turn.

The types of attacks used, and a few other actions govern movement along the Overdrive bar, necessitating a certain amount of attention and thought in battle. While each skill uses TP that basic attacks can restore when needed, players are highly encouraged to use their diverse abilities with wanton abandon, as the party restores after each encounter. There is also an Ultra Ability bar that charges throughout and using the bar allows one character to unleash an ultimate skill, like a devastating attack or a miracle cure. While some are more useful than others, they can favorably nudge a battle, and add a lot of flair. Finally, the initial party makeup is small, and the skills are few, but as it grows, characters can start pairing up and are able to swap in and out as needed during engagements. All of these factors make for an incredibly engaging, strategic system with plenty to do each turn.

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As the chapters progress, players are drip-fed further mechanics instead of dumping it all at the front of the game. Combat takes a significant shift in the open field areas through the introduction of Sky Armors. After being teased with them early in the game, players are finally able to control a party of mecha that fly about the map. These machines offer a new take on the Overdrive system for those encounters, too, so combat doesn't feel like the same experience except with robots. Sky Armors introduce a completely new strategy to adapt, which can be punishing if taken lightly. With the new exploration method, players will want to revisit past locations to find each nook and cranny they could not reach before, either due to overwhelmingly powerful monsters they can now face or because of their newfound flight ability. Either way, giant fighting robots are a delight and don't feel like a tacked-on piece of fan service.

With such a tactics-heavy battle system, character progression must offer flexibility and diversity to keep players engaged. Too many RPGs offer exciting combat but have their party peak too early, leading to rote engagements barring the odd boss encounter. To avoid this pitfall, Chained Echoes eschews the classic experience system. While characters earn skill points (SP) through each encounter, which serve to level up the skills they have equipped, the party can only grow through spending Grimoire points. These are earned after pivotal battles and as rewards for completing chains on the Reward Board, affording each character a broad selection of active and passive skills and stat boosts. While the selection seems limited at first, eventually the choices are nearly overwhelming, making it easy to tailor each character to suit particular strategies.

While the system doesn't allow for changes in skills or benched heroes during combat, should the party fall in battle, the game offers a chance to retry after a quick stop in the menu to make any necessary adjustments. Because each skill affects the Overdrive bar when used, character skills have an associated tactic, be it magic, healing, attack, status effecting, etc. If too many characters are heavy in one type of strategy, they hit the red and get pounded on far too often. And while there are items that can circumvent this, the party offers so much flexibility that overusing items of any kind is unlikely, except in the direst of circ*mstances. It's a well-thought-out system of progression that pairs beautifully with the fast-paced, engaging combat and ensures players will be excited to pop into the menu upon earning a new Grimoire point.

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Creating further thrills while romping about Valandis, Chained Echoes has a fairly robust Reward Board working in the background. It works as advertised, providing significant rewards for hitting specific milestones, like completing sidequests, killing a particular type of enemy, finding secrets, and even completing encounters in a specific way. Coupled with the Adventurer's Guild that offers hunts for unique monsters and the hidden Class Emblems and ultimate weapons that further enhance party members when equipped, there is plenty of excitement when entering a newly discovered area of Valandis. It also means there is plenty for endgame exploration to pursue if left unfound on the first go.

Should tight gameplay, an intriguing world, and solid storytelling, all steeped in nostalgic references, not be enough to draw players in, Chained Echoes boasts beautifully executed polish in its style. From where it started on Kickstarter to the final release, the game's pixelated world has been a developing work of art. The spritework and assets are stunning, with fluid animations bringing friend and foe alike alive.

Each city and location has distinctive styles that make them unique and thrilling to run about, feeling alive with bustling NPCs and endemic life. While their layouts can be a bit clunky to navigate in places, they're a feast for the eyes, so it's a minimal chore to trek through them. This same level of graphical care extends to the game's UI, making menus easy to navigate and understand (though it would be welcome to have access to the tutorials again.) Minor gripes aside, the game looks terrific, with some clear references and roots in familiar fantasy. But it also showcases some truly bizarre and outlandish design choices that remind players Chained Echoes has a fantastical world that is all its own.

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Supporting the gorgeous visuals is a soundtrack by relative newcomer Eddie Marianukroh. Riding the fine line between capturing nostalgic references and presenting his own clear voice, Marianukroh's work is an absolute delight to listen to while adventuring. There are nods to other standout works, like Xenoblade Chronicles, Final Fantasy VI, and more recently, Octopath Traveller, and some Chained Echoes tracks would not be out of place paired against such giants.

Considering the hubris of Chained Echoes, it should not work, but it does, and beautifully. Matthias Linda has created a broad world that is ripe for further exploration. The only worry now is that the bar is set too high, but it's hard to imagine the team creating anything with less passion and polish. After playing through a creative, familiar, yet distinct game that engages players in nearly every way, one can only hope that there will be more from the brilliant team behind Chained Echoes.

Chained Echoes is available now for PC, macOS, Microsoft Xbox One, Nintendo Switch, Sony PlayStation 4, and macOS. Game Rant was provided a PC code for the review.

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4.5

Chained Echoes Review (2024)

FAQs

How many hours is Chained Echoes? ›

Unlike other role-playing games, characters in Chained Echoes do not level-up, instead leveling up skills automatically through battle, with added skill point rewards. The player controls a party of up to 8 characters. The game's estimated length is up to 30 or 40 hours.

Why is Chained Echoes so good? ›

Positives: Music: The music sounds great and is evocative of SNES-era music. Movement: The character moves around the overworld very nicely and it only gets better as the game goes on. Collectibles: There's a ton of collectibles basically everywhere and it's relatively fun to track them down as you go.

Does Chained Echoes have good story? ›

The story isnt bad, the gameplay is also not bad, but the ending, omg the ending. This game might have the worst ending ever created for a JRPG and will sour the whole experience afterwards.

How many endings are there in the Chained Echoes? ›

There is one ending.

Does Chained Echoes have difficulty? ›

Chained Echoes' difficulty setting is in the 'Accessibility Options' menu. To change it, players should pause the game, select System, and open the Accessibility tab in the Options menu. (Press the bumpers to swap between the tabs until you see the difficulty settings.)

Does Chained Echoes have random battles? ›

As you explore areas and run into monsters (there are no random battles, by the way), you of course have to fight. Combat is turn-based, and while the basics of trading blows with enemies using simple attacks or special skills will feel immediately familiar, Chained Echoes mixes things up with the Overdrive system.

Do I sell all loot in Chained Echoes? ›

You can sell all Loot items safely. They have no use except to sell.

Is it possible to learn all skills in Chained Echoes? ›

There are enough shards in the game to unlock every ability, and each character receives shards individually, meaning they are not a shared resource.

What do you do after beating the game Chained Echoes? ›

Go to Raminas Tower after the story events have concluded. Get back on the elevator and go down. There is a sub-area filled with new enemies and 600-level weapons and armor. When you exit you'll be back in the Grotto.

How many chips should I win in Chained Echoes? ›

To put things very simply, players are not actually intended to obtain any of the chip rewards in Chained Echoes. Indeed, while it would technically take 120 chips to purchase all the rewards that are beyond the red-haired employee, none of them will ever reach a fan's inventory.

Does Chained Echoes have missables? ›

Nothing is missable. Feel free to play at your own pace.

Is Glenn dead in Chained Echoes? ›

The fact that Glenn is now dead and said he was 'Done with Life' and saved Kylian at the end and have him the power of the 8th True King after multiple BETRAYALS is beyond me and ruined the game at the end. This made it almost hurt after getting every boss, unique, ultimate weapon, clan member.

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